The robed dwarf in the streets is a priest of Moradin, named Oren.
Oren thinks he knows Chains from when he was younger, and sees Jin posing as Berek—the guard from the Bridgebangers.
Oren approaches the group, believing their meeting in the street is a sign from Moradin.
Oren claims to have seen a sign that portends his brother, Arnal Stormscale, will be in great danger if he chooses to meet Thorn.
Oren believes Arnal is not so bad, and can help fight against the growing tide of darkness in Gotham but needs to convince him the error of his ways.
The adventurers agree to accompany Oren to find Arnal, who Oren claims is hiding in a cave they used to hide out in in their youth, in the Darkwood.
Ryviin notices shady men watching from the rooftops nearby.
The adventurers confront the men but they refuse to give ground or information to the adventurers. They force the adventurers to make a decision—back off or let them go.
The adventurers decide they know too little about the men to attack and reluctantly let them leave. The men travel on horseback back towards the West, through the Titan valley.
Oren guides the adventurers on horseback through the East gates of Gotham into the Darkwood.
The adventurers are led to a cliffside cave where Arnal is working on a new, big bomb.
Oren pleads with his brother to give up his quest but isn’t very successful, but the adventurers reason very soundly that the path Arnal is on can only lead to more harm, not good.
Arnal is turned by the convincing words of the adventurers—particularly Jin—and gives up more information.
The person that contracted him for Shine is a pixie that wears black and red, “with diamond-shaped wings”.
Arnal plans to meet with Thorn at a restaurant in the Temple District and leverage the Shine to gain membership into his ranks.
Arnal will carry a bomb as his “backup plan”.
Arnal seems to have fire powers—his blackened skin fires up, so glowing can be seen cracks, like lava beneath black rock.
Arnal seems afraid of Thorn and how intricate a web he has weaved through Gotham. Thorn seems like a difficult man to pin down but Arnal has a meeting with him—albeit a risky one.
Arnal feels like he has talents he can genuinely offer.
Arnal reveals that Thorn was looking for an eladrin princess with some similar outfit to Arcarius, and that he seemed to have some vendetta against her.
The party, hoping to deflect their own involvement in the Bridgebanger slaughter, warn Arnal that forces could be gathering around the Bridgebangers, and Oren tells his brother of the men that seemed to be spying on the headquarters.
They are convincing, and Arnal begins to fear that his men may be in danger. He wants to leave immediately.
Oren and the party leave.
Arnal leaves without realizing that the party was responsible for the beating at the Bridgebanger headquarters.
The party seems interested in finding out more about the pixie.
Oren urges the party to come to his chapel so he can help them on their quest.
As the party leaves the Darkwood, they see the symbol of Bahamut lit in the sky.
The party pit-stop at Oren’s chapel and he gives them some cloth armor
Thankful, the party gifts Oren’s chapel with some gold.
The adventurers then visit the Cheery Dragon and see Red (as Rhet) there.
The patrons of the Cheery Dragon are happy to see the party and so is Rhet.
The party introduces Rhet to the patrons and they welcome him as a friend too.
Rhet seems pleased by this.
When they find some alone time, Rhet gifts the party with an item that lets them mask their faces at-will into any shape of clay they choose.
Rhet informs the adventurers that the pixie probably has something to do with the Jackal, as the Shadow Knight has mentioned her before.
Rhet also informs the adventurers that the Shadow Knight was never successful at pinning down Thorn.
After Red leaves, Arcarius, sensing a time to bring up a private plight, reveals that he has come to Gotham in search of a kidnapped eladrin princess, who is probably the eladrin woman Thorn is looking for and Arnal was lacking information on.
Other guards have come looking for her, and Arcarius seems to be on uncertain terms with them.
But the party has a medallion that identifies the guards—it came from Man-Bat’s loot in the water plant; why Man-Bat had one of these medallions is a mystery even to Arcarius.
The party feel like their plights align since Thorn is also looking for the princess and the information may be useful in their contest with him.
The adventurers are uncertain how best to proceed forward.